Half-Life 2 Mapping

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Counter-Strike Source - Finally, I tag along with HL2 engine to start my career as Source Map Maker for upcoming mapping activity as routine basis.

Seriously, I did enjoy it ... this new environment ... although I knew it no longer brand new for the mapping world. Well, need to get my self to the last trend. Does not mean I stop mapping for HL1 engine. I'll run both engine as the trend needed. My first Source map only for testing purposes ... not going to expose it here since nothing to see. Just an basic map with basic elements and method ... really.

Hmmmmmm ... I about to convert all my map from HL1 to HL2 engine, since the new editorĀ  VHE 4.0 is capable to load all the instruments and code, I don't see why not to do it. Also, it give me another experience that I believe will be improve me ... no need to rush. Also, not just HL2 ... Unreal Tournament 3 also made me abit exited. Ah, maybe I'll stick around with UT3 as well, nothing wrong to do it ... I can use it to increase my Portfolio as the Future Need.

Btw, Half-Life 2 Editor is required more hardware power than you think ...